Gamification is a vital tool for bringing out positive emotions in the classroom. All our solutions incorporate its most effective principles. Find the one that fits your needs.
The robot can be used at every level of education, from early years, all the way to Key Stage 4. Teach core competencies or expand your lessons about planets and the solar system by taking the robot for a walk in space; take it onto a meadow to learn about plants and bees; take it into a city to talk about road safety.